How customer preferences, needs, and unique recipes impact your performance in Business Heroes: Food Truck Simulation
Hey there! Welcome to this edition of our development log. This edition will reveal a little about your customers in business heroes and how they behave.
Business Heroes: Food Truck Simulation is a single & multiplayer, turn-based, food truck business simulation game. The goal is for players to fulfill their entrepreneurial dreams by growing a successful food truck company that sells burgers and drinks. You begin by choosing a capital city to play in. Then, armed with a single food cart, you start growing your business
When we started developing the customers for business heroes, we kept one goal in mind: to give you a sales experience that was as close to real-life as we could. Business owners in the outdoor food industry frequently interact with a broad range of people with different tastes and preferences. We wanted you to have the same business simulation experience in business heroes, so we designed the customer segments to reflect this.
Because catering to all tastes and preferences would be impossible, we decided to focus on customer segments that could easily be differentiated. As you grow your burger truck business, you will be selling to Students, Parents, Tourists, Staff, Fit Ones, Managers, Influencers, Foodies, and Environmentalists.
These are not just meaningless labels. We designed them to reflect different tastes and preferences. Each group is particular about what matters most to them, and how your business can provide products and services that match their lifestyle and eating times.
For example, students may be more concerned with the product’s price than how healthy or nutritious it is. On the other hand, the Fit Ones may be more concerned about the burger’s quality than with it being relatively low cost. Parents may prefer a burger package with more sauces because they want more value and would love to have leftovers for future use in their recipe.
Environmentalists generally would be wary about too much cheese and meat. They may prefer to pay more for a burger with more salad that tastes great, even though technically, it costs you less to make.
Because they are on vacation, tourists would generally indulge more. They may prefer more cheese, sauces, patty, and less salad in their burgers. They might also be predisposed to paying more for it.
Location & Customer Segments
An essential part of your success would be your ability to understand your customers’ needs and create custom burger recipes that meet their needs. The game has 7 locations where you will be trading. To make things slightly more manageable, we distributed, quite fairly, the various customer segments among these locations in the game.
For instance, a location like the Financial District has more managers, staff members, and environmentalists. In contrast, you will generally find more tourists and Trendsetters at the National landmark.
When you set up your stand in a location, some customers get attracted to you. Depending on the customer segment, they will look at your waiting line and decide to leave or stay.
Students who usually have more time than money may choose to wait longer than Managers, who typically have more money and less time.
Unique Recipes & Customer Feedback
You can customize your meat patty’s weight depending on the market segment you intend to target. You can also determine the amount of lettuce, tomatoes, sauces for each recipe. At the beginning of the game, we implemented an ecological option to enable players to run a vegan burger business if they wanted. We hope this gameplay option will make the game more inclusive for our vegan players.
After customers buy your product, they give you feedback immediately. If your burger meets their requirement as a segment, then they give you great feedback. If not, their feedback is negative. You can instantly adjust your recipe based on this feedback. Recipe adjustment is one of the decisions you can make during the day. You have to make most of your other choices at night.
Customer feedback will reflect on your overall stand reputation. The higher your reputation, the easier it is to attract more customers. As you grow your reputation and brand, your stands will attract more customers/passersby from farther away. These customers will decide to try out your burger, and depending on how strong your brand/reputation is, they may choose to wait a bit longer if there is a line. You can invest in advertising to boost your brand in the locality.
Successful players will discover how to balance the perfect recipe for their customers with timely investments in advertisement and staff training to reduce customer queues.
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5 November 2020
Designing Business Simulation Games for Global Good
A Game Studio’s Approach to Tackling World Problems
Most games are birthed by an idea. Our business simulation games are engineered to solve three of the biggest global problems. They are income inequality, unemployment, and access to education. How do you attempt to tackle these global issues when all you have is a team of average joes? Where do you even begin?
For us, we began with what we loved, video games. That’s how Visionaries was born. First of all, let’s discuss the problems of income inequality, unemployment, and access to education. After we will talk about the birth of Visionaries.
The link between income inequality, unemployment, and access to education is a complex one. Research reveals mixed results on which type of education is most suitable for improving gainful employment and reducing inequality. So, it’s unclear whether it is primary, secondary, or tertiary. But to reduce income inequality and unemployment, we need to democratize access to quality education. A 2019 Oxfam paper written by Jo Walker and co. makes a compelling case for this. The paper is titled The power of education to fight inequality.
Armed with this observation, we broke our goal into three components:
- Core Idea: What sort of education is required to drive job creation and reduce income inequality?
- Delivery Method: How could we help deliver it?
- Channel: If we could, how could we package it so that many people would consume it?
The answer to the first question was straightforward: practical business education and specialized skills training. We decided to focus on delivering business education.
For the answer to the other two questions, we turned to video games. Why? There are now more than 2.5 billion gamers worldwide, consequently taking care of the method of delivery. If we embedded business concepts in an entertaining video game, we could distribute it to millions of people globally.
Now, how to do that successfully?
In his 2003 publication, James Gee explained how game environments enable players to acquire understanding actively and at individual paces. What games have to teach us about learning and literacy shows that well-designed games allow players to advance on different paths, and at different rates. All in response to each player’s interests and abilities while fostering just-in-time learning.
A study carried out in 2007 by Nick Yee and Jeremy Bailenson at Stanford University’s Virtual Human Interaction Lab, went further to demonstrate how people’s behavior in virtual gaming environments influences their behavior in real life. Known as The Proteus Effect, this phenomenon has therapeutic applications in behavioral modification, phobia desensitization, and personal empowerment.
Clearly, for our plan to work, we needed to utilize the Proteus Effect. We needed to create games that will entertain and inspire future players to start successful real-life businesses. The best game genre for this, in our opinion, would be Simulation Games.
Consequently, we decided to create a business simulation game series called Business Heroes. It’s a series of business simulation video games designed to stir up entrepreneurship in players. The series will entertain and expose players to practical business management principles. Hopefully, this will ultimately empower them to be actual “business heroes.”
The first Business Heroes simulation game to be released is a food truck business. Now on Steam, Business Heroes: Food Truck Simulation is a single & multiplayer, turn-based, simulation game designed to provide players with the knowledge and confidence required to start a small business. We scheduled the test phase for early access release in August 2021. The launch on mobile platforms will follow after that.
The game’s goal is for players to start and grow a successful food truck business and fulfill their dreams. Players must make business decisions based on weather and economic conditions, customer preference, unexpected occurrences, and stock cost/availability. All the while, players receive valuable business lessons from the detailed small business guide embedded in the game. This is delivered by Master Lee, the in-game business mentor.
To heighten realism for players, we are simulating a few things. Weather patterns, currency, and pricing are simulated based on the capital city in which the player chooses to start.
We have a Kick-starter campaign planned before the early access release and we are working feverishly to make it a success. Although we know that there are no guarantees with these things.
You can sign up for our mailing list here to get the latest development updates. You can also follow our progress on social media using the icons at the bottom of this article.
At Visionaries, our ultimate vision is to empower, entertain, and educate the world through the power of business simulation games. Hopefully, we will simultaneously reduce global income inequality, unemployment, and access to education.