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Greetings, 👋

Welcome to another progress update! As always, we’ve got some delicious news to share from our latest development sprint.

Over the last two weeks, our work covered functionality and tooltip implementations, extensive localization, and User Interface improvements.

Before we get into those details though, please meet one of your potential workers, the radiant Olga.

Now, moving on to what’s new with the game 😎

Tooltips: Clarity at Your Fingertips💡

Or should we say, pointer tips? 🖱️😆

So, we rolled out more tooltips across the vehicle upgrades, customer feedback, and recipe management sections. Now, when you hover over an option, you’ll receive immediate, clear insights.

Whether it’s improving your food truck and recipe or understanding customer feedback, you’ll spend less time guessing and more time doing.

The Pricing Survey is Live! 🎉

Remember the Pricing Survey? It’s fully operational, providing valuable data on customer price sensitivity.

This tool is your strategic asset in setting competitive prices that maximize satisfaction and profit. 😉

UI Improvements for Fluid Gameplay 📐

Attention to detail is crucial in designing strategy games, especially with the User Interface. Recognizing this, we refined the alignment and layout of several elements across the Ordering, Pricing, Inventory, and Recipe User Interfaces.

We also conducted content reviews to improve accessibility for a wider audience range. Beyond enhancing its aesthetic coherence, these adjustments improve the overall usability of the game, making decisions more intuitive.

Spotlight on the Ordering Section ✨

The Ordering section is popping! Thanks to new visual effects (VFX) and improved alignment for a more engaging look and feel.

Localization Efforts 🌍

Our localization setup continues to progress nicely. This sprint saw us translating and adapting district hover menus, worker narratives, and all vehicle upgrade-related elements.

The workers’ names and stories, in particular, presented a fascinating case as it wasn’t just a linguistic task but also one of cultural adaptation to ensure meaning is preserved across languages.

And that’s a wrap for today!

As always, we’d love to hear your thoughts on these and any other improvements.

Reply to this email 📧 or chat with us on Discord. 💪

Cheers 🥂

Don’t forget to Wishlist the game if you haven’t!

Live Long and Prosper 👋,
Kunal & team

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Greetings, 👋

It’s great to catch up again! This episode’s updates are about enhancing your experience and giving you more control as you build your business.

Let’s get right into it, shall we? 😉

New Menu for Stands🚚

You can now access various stand management operations directly from the environment view. The new Stand menu allows quicker access to all essential functions and shows inventory available for sale the next day.

Move View for Empty Spots 📍

To enable swift stand placement, we’re adding a feature that allows you to move to an empty spot by clicking it. Previously, you could only move your stands by clicking on them or using the move function on the User Interface.

Now, you can start the stand movement process by clicking on an empty spot in the environment.

Bug Fixes & Tooltips 🐞

The latest bug fixes include an update ensuring the weather dropdown accurately reflects the day’s changes.

Also, issues that once affected the Worker screen’s performance have been resolved, and we’ve enriched the vehicle upgrades section with detailed tooltips, ensuring you have all the information you need right at your fingertips.

Finally, you know we won’t wrap this up without introducing you to one of your potential workers, right?

And that’s a wrap for today!

As always, we’d love to hear your thoughts on these and any other improvements.

Reply to this email 📧 or chat with us on Discord. 💪

Cheers 🥂

Don’t forget to Wishlist the game if you haven’t!

Live Long and Prosper 👋,
Kunal & Team

 

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