Posts In:
24 May 2024
Trying to hit $6,900 & some juicy financials

Over the last few weeks, we’ve been working on improvements and new implementations as a fallout of our participation at the Endless Replayability Fest.
If you missed all the broadcasts showing the game in its latest state, don’t flip your burgers yet; you are in luck!
We saved one for you. ๐บ
Watch me try, in hard mode, to hit a $6,900 total income goal in 15 days! ๐

Game Improvements
Ordering Animations: We’ve added animations to make the current burger count ๐ and overstock notification โ ๏ธ more pronounced when ordering new ingredients.
Goal Tracker ๐ฏ: The base goal-tracker functionality has been implemented. Right now, it only tracks your total income. ๐ฐ
We will expand it in later versions to power the entire mission system.
Research Duration ๐ : The number of days required for each research item on the tech tree ๐ is now visible. Itโs also displayed for queued items too. Now, you won’t have to guess how long it will take to get your brand-new tech.
Language Settings: You can now change your language settings from the initial settings screen โ๏ธ when the game loads.
Upgrades Carry Over: All purchased upgrades carry over to your new Stand when you upgrade to (as opposed to buying) a new Stand. ๐
New Implementations ๐ ๏ธ
Playing a business management game without juicy financials is like calling a bun with only ketchup a burger. ๐
It’s just not satisfying.
So, the money view ๐ค is what’s next on our implementation pipeline. This is the umbrella section for Accounts, Statements, and Banking.
The accounts section is still in progress, but the company and stand-level histories ๐๏ธ are already being processed quite well.
Detailed report at the company ๐ข level:
And at the food stand ๐ level:
For the data visualizers in the house, your jam is definitely on our menu! The account section contains an assortment of graphs and charts. ๐๐
Youโll find detailed visuals on burger ๐ and drink ๐น sales, income, expenses, profit margin changes, and expense distribution.
All of which will be polished further as development continues.
And thatโs a wrap for today!
As always, weโd love to hear your thoughts on these and any other improvements.
Chat with us on Discord. ๐ช
Cheers ๐ฅ
Donโt forget to Wishlist the game if you havenโt: https://store.steampowered.com/app/1429080/
Live Long and Prosper ๐,
Kunal & team
Follow For More

It’s another Friday, and you know it’s time for another update on our progress.
Today’s episode looks at the latest version of the End of Day report and the research tree’s progress. But before we get into that, we have a little announcement we’ve been sitting on. ๐
Endless Replayability Fest! ๐
Thatโs right, we will be part of Steamโs Endless Replayability Fest! ๐บ๐
And thatโs not all, we will be broadcasting the latest version of the gameplay during the festival and answering any questions you might have about the new gameplay. ๐
Broadcast dates and times will be shared via X. We certainly can’t wait to see you and hear your thoughts.
Now, moving on to the progress update for today. ๐
End-of-Day Report ๐
One factor all successful companies share is a relentless focus on performance. The End of Day (EoD) report captures essential aspects of the just-concluded day and displays them in an easy-to-digest report.
When determining the report’s content, we carefully selected metrics that provide a comprehensive view of the company’s overall health, including financial performance, operational efficiency, customer satisfaction, and specific insights into daily operations.
This was a bit tricky as we knew you’d most likely view this report in strategy optimization mode (nighttime), so we needed to ensure the data on display would be relevant regardless of your company’s size and research stage.
For example, we quickly noticed that the Most and Least Profitable metrics, although necessary during the growth phase, would provide less value in the early stages of your business.
Hence, we will modify that function for companies in the startup phase.
Given that you will probably want to refer to the EoD report as your business grows, we made it easily accessible from the gameplay screen via a collapse/expand button.
The report also delivers a notification about the status of your research as they are completed.
Research Tree Implementation ๐
The research section is gradually beginning to look like how we envisioned. Much of it is still in progress, so expect to be pleasantly surprised when you see the final version.
This is the current state for Tier 1 research items:
Items can be researched individually, queued up, or prioritized over a research queue that’s in progress.
Depending on your research selection, notifications will appear in your End of Day report as the items become available.
And thatโs a wrap for today!
As always, weโd love to hear your thoughts on these and any other improvements.
Chat with us on Discord. ๐ช
Cheers ๐ฅ
Donโt forget to Wishlist the game if you havenโt: https://store.steampowered.com/app/1429080/
Live Long and Prosper ๐,
Kunal & team