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21 June 2024
New Improvements and Bug Fixes

We are back again with the latest updates on our development! The last two weeks have been packed with improvements and bug fixes.
Here are some of the highlights.
New Improvements
Research Unlock Voiceovers: We’ve added voiceovers to many research items to provide essential context and guidance upon unlocking them. The system also includes playback controls and scrolling text for improved accessibility.
And for those who absolutely can’t stand voiceovers interrupting their flow, we added a mute button for you.
Self-managed Stands: You now manage your first stand personally from day one. This means early savings on worker salaries and bonuses until you unlock management capabilities.
There might be a few limitations to managing your stand personally as your company grows.
But the jury’s still out on what those might be. Fingers crossed.😉
Balance Sheet and Cashflow: In keeping with the rest of the UI, we’ve split the balance sheet and cashflow statement into separate tabs.
We also tweaked the presentation a bit to give it that extra accounting flair. Hopefully, all ye number crunchers would love the new look. 😄
Other Improvements
- The recommended icon in the research view has been updated for improved visibility.
- We’ve integrated both dark and light themes into the banking view and adjusted the layout for a smoother experience.
- We’ve added counts of burgers and drinks sold to the cash-received animation, making sales tracking more exciting.
- The Pricing Survey UI has been improved, with the survey button placed after price controls for better flow.
Bug Fixes 🐞
- The game no longer attempts to get multiplayer data for workers in single-player mode.
- We also fixed an error that occurred during end-of-day reports when tier 2 research was ongoing.
- The accounting system now correctly handles expired ingredients at night, preventing errors.
- Other fixes included resolving variables in customer feedback tooltips and preventing non-interactable buttons from being highlighted.
And that’s a wrap for today!
Your feedback is crucial; we’d love to hear your thoughts about these improvements.
Cheers 🥂
Don’t forget to Wishlist the game if you haven’t: https://store.steampowered.com/app/1429080/
Live Long and Prosper 👋,
Kunal & team
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7 June 2024
Oops! Fixing the Events System, Again

Hope you had a great week! Today, we will explore the redesign of the game’s Events system and why we had to modify it…again. 😭
To see how the events worked previously, read this edition.
So, Why the Redesign? 🤔
The addition of the research system, which allows you to progressively unlock various aspects of your business, introduced a crucial mismatch with the existing Events logic.
Suddenly, we had events triggering changes to areas of the business that had not been researched yet, causing significant confusion (to put it mildly). 😮
Clearly, we had to fix that. 😂
Redesign Goals 🎯
Our goal was twofold:
- Ensure that events only impact researched aspects of your business.
- Do the above while avoiding monotony and maintaining a fun/rewarding challenge.
Easy-peasy…or maybe not.
We are still trying to solve the second part. 🤣
Anyways, the following is how the new events system currently works. It’s still in development and will be finalized after some rigorous testing.
New Design ⚒️
For the new design, we’ve:
- Expanded the levels of events.
- Eliminated the news selection option.
- Introduced a more structured approach to how events unfold.
Here’s how.
Stage-Based Dynamics: The events are now divided into different stages based on in-game days. This makes more sense since the research is equally tied to game days.
Event Levels & Types: The system now features six levels of positive and negative events. Each level unlocks as you progress through your game-day milestones.
The event level indicates the severity of the in-game impact, both positively and negatively.
For instance, a level 2 positive event will be less impactful in terms of effect and/or duration than a level 5 or 6 positive event.
This is the current event level distribution across the event stages:
As you progress through the game-day milestones, you’ll face an increasing mix of event-severity, challenging you with more complex scenarios.
Event Probabilities: We have also modified the probabilities of positive, negative, and no events occurring at each game stage.
The graph below shows the current probability distribution for each type of event.
Stage 1 starts with a higher probability of positive and no events occurring. Over time, negative events increase to push out no-event instances until a balance is reached at stage 6.
We will keep you posted on any improvements and changes as we roll the system into testing.
And that’s a wrap for today!
Your feedback is crucial; we’d love to hear your thoughts about this new system and how we can improve it.
Reply to this email 📧 or chat with us on Discord. 💪
Cheers 🥂
Don’t forget to Wishlist the game if you haven’t: https://store.steampowered.com/app/1429080/
Live Long and Prosper 👋,
Kunal & team