Hi there, thanks for stopping by. This post is about some of the improvements we made to Business Heroes to make it more accessible to players with visual disabilities. Statistics show that about 8% of all men (1 in 12 men) and about 0.5% of all women (1 in 200 women) suffer from color vision deficiency. To put that in perspective, that’s about 300 million people living with colour blindness.
Adding the number of people living with other types of vision impairments to that number made us realize something critical. We had to take accessibility concerns very seriously in developing ‘Business Heroes: Food Truck Simulation.’ We spoke a little about this here, but we thought to provide more details in this post.
We wish we could tell you that we designed Business Heroes to be more accessible from the start. But we didn’t. If not for the contributions and feedback we received from Redditors and other community members, we probably would have missed the accessibility issues in the UI until it was too late.
Anyone with low vision or even someone just trying to play complex strategy games on a smaller pc screen will attest to the difficulty of seeing some game elements. Like in the first version of our UI shown above, these games are particularly notorious for having smaller buttons and text because of the sheer amount of information usually presented to the player. Although Business Heroes is a business strategy game with many embedded data, we still wanted players with vision-related challenges to have an enjoyable experience playing the game.
So, when the community alerted us to the problems with the initial colours, sizes, and contrasts we had used in the UI, we knew we had to make Business Heroes more accessible. Fixing the accessibility issues eventually led to redesigning the entire UI. While this added an additional year to our development, we are pleased with our decision. We are optimistic that choosing to implement the following design decisions would enable far more players enjoy the game better.
Larger Buttons and Text Sizes:
We started off by redesigning the button and text size to also work for players with impaired vision. We redesigned the UI layout to create more space for larger buttons, and we moved several components to a new window entirely.
Making the text size work for everyone was a particularly tough nut to crack. We had to consider the impact language translation would have on the interface text and spacing. That’s because we will be releasing the game in several languages. While we could not implement a solution that worked for all the text, we were able to allow players enlarge 90% of the game text to 24 points.
We also stuck with a font choice and text contrast design scheme that made all the information in the UI and environment easy to read.
UI Colour Switcher and Icon Contrast:
For players with colour vision deficiency, we implemented a design option that accommodates their unique needs and works for everyone else. Players can switch the UI colour from yellow to dark blue depending on their visibility requirements.
We also needed to reduce the potential effect of the UI looking crowded due to too many colours. To do this, we kept inactive icons at 50% opacity by default. You can see their full colour when you place your mouse on them. We also included a function that allows you increase or decrease icon opacity as much as you like. This also has the added advantage of improving the contrast scheme of the UI.
Plus, we also applied shapes to the different player colours to distinguish players and their competition. This way, players would not have to rely solely on colour to differentiate between other players.
Game Music Controls
One way we tried to cater to players with hearing symptoms is to give players control of the music volume in the game. We separated the music sound from the gameplay sound. Players can turn it down or turn it off completely.
Finally, we also implemented a detailed tooltip and business guide feature. This is to make the game easier for non-gamers, new gamers, and teenagers in general. To prevent players from feeling overwhelmed with the UI, we included clear and concise explanations. All the player has to do is mouse over it and viola!
Many young people might be seeing the business terms and concepts in the game for the first time. We included a business guide that provides deeper insights into the meaning of the concepts and business terms used. This way, players will never have to wonder about any aspect of the game while implementing their business strategy.
We sincerely hope you enjoyed reading this as much as we enjoyed sharing it. We’d love to read your thoughts, so don’t hesitate to share. Thanks!
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28 January 2021
Life Lessons Learned from Developing Business Heroes – A PC Game
Welcome to the first Business Heroes development log of the year! Hopefully, your year is off to a great start. Someone once said those who don’t remember the past are those condemned to repeat it. So, we thought we’d start the year looking back on our journey developing the Business Heroes PC Game, how we started, where we are, and lessons learned.
As you may know, Business Heroes: Food Truck Simulation is an exciting turn-based business simulation PC game about growing and managing the operations of a business that sells burgers and drinks. You can read more about our motivation for creating the game and Wishlist it on Steam.
Our journey started in April 2020 with a lot of research, brainstorming, scoping, and planning. Our goal for the game at this stage was, and still is, fun. We wanted our players to have fun while experiencing the thrills of running their own business.
Lesson: Always strive to have a clear goal and vision. Develop a plan and understand that it will change as you move towards your goal.
Two months later, we had a plan. We knew what the game would look like, how it would feel to play, and what the mechanics would be. In June, we set two main targets. We aimed to run a December Kickstarter in 2020 and release an Early Access version of the game on Steam in February 2021. We started production that month and diligently developed the game based on the vision we had for it.
Lesson: In life, you’ll never discover certain information until you set out on your journey with clear milestones for yourself. Don’t wait to know everything. Prepare as thoroughly as you can, then just start.
Well, three challenges soon made us realize that our targets were way too optimistic.
We encountered the first challenge after engaging with our audience and discovering that they were expecting much more from the game in terms of complexity and engagement. This discovery was only possible because we were marketing the game while developing it. Our audience started giving us feedback early.
Lesson: It’s always good practice to get the perspective of those you create for during the creation process.
The second challenge had to do with our User Interface design. Sometime in November, we realized that our game User Interface was not accessible and inclusive enough for all players. Primarily, we wanted to ensure that people with vision-related disabilities would play the game without experiencing any challenges. Another aspect of the User Interface design we had not considered was the impact language translation would have on the Interface text. Considering that there is much text in the game, and we will be releasing the game in several languages, this was a significant problem.
Lesson: This User Interface discovery taught us the value of adopting accessibility and inclusion in all we do. Being more considerate of the challenges others might experience because of their location, language, and/or disabilities helps everyone long-term.
The third challenge had to do with a conclusion we reached after researching Early Access reviews sometime in October. We realized that we would have a much greater chance of success if we released a very polished and bug-free Early Access version. This way, early adopters who play that version will see that the game will be amazing when it’s out of Early Access.
Lesson: What’s essential in life is to keep moving in the direction of your vision. Keep learning. It’s the only way to know when you need to course-correct and avoid crashing.
To give us time to fix these challenges, we decided to move the Early Access to August 2021. We have made substantial progress since then, and currently, this is how the game looks:
In the coming months, we will be working on Character AI, Pathing and Animation, AI Player, and Multiplayer integration. We’d be sure to keep you posted. You can follow us on social media for instant updates.
Please support our development and campaign by sharing our journey with friends and colleagues who might be interested in Business Heroes or the lessons we’ve learned while developing it. As you can see below, your support is the energy that fuels our ability to deliver outstanding results.
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How customer preferences, needs, and unique recipes impact your performance in Business Heroes: Food Truck Simulation
Hey there! Welcome to this edition of our development log. This edition will reveal a little about your customers in business heroes and how they behave.
Business Heroes: Food Truck Simulation is a single & multiplayer, turn-based, food truck business simulation game. The goal is for players to fulfill their entrepreneurial dreams by growing a successful food truck company that sells burgers and drinks. You begin by choosing a capital city to play in. Then, armed with a single food cart, you start growing your business
When we started developing the customers for business heroes, we kept one goal in mind: to give you a sales experience that was as close to real-life as we could. Business owners in the outdoor food industry frequently interact with a broad range of people with different tastes and preferences. We wanted you to have the same business simulation experience in business heroes, so we designed the customer segments to reflect this.
Because catering to all tastes and preferences would be impossible, we decided to focus on customer segments that could easily be differentiated. As you grow your burger truck business, you will be selling to Students, Parents, Tourists, Staff, Fit Ones, Managers, Influencers, Foodies, and Environmentalists.
These are not just meaningless labels. We designed them to reflect different tastes and preferences. Each group is particular about what matters most to them, and how your business can provide products and services that match their lifestyle and eating times.
For example, students may be more concerned with the product’s price than how healthy or nutritious it is. On the other hand, the Fit Ones may be more concerned about the burger’s quality than with it being relatively low cost. Parents may prefer a burger package with more sauces because they want more value and would love to have leftovers for future use in their recipe.
Environmentalists generally would be wary about too much cheese and meat. They may prefer to pay more for a burger with more salad that tastes great, even though technically, it costs you less to make.
Because they are on vacation, tourists would generally indulge more. They may prefer more cheese, sauces, patty, and less salad in their burgers. They might also be predisposed to paying more for it.
Location & Customer Segments
An essential part of your success would be your ability to understand your customers’ needs and create custom burger recipes that meet their needs. The game has 7 locations where you will be trading. To make things slightly more manageable, we distributed, quite fairly, the various customer segments among these locations in the game.
For instance, a location like the Financial District has more managers, staff members, and environmentalists. In contrast, you will generally find more tourists and Trendsetters at the National landmark.
When you set up your stand in a location, some customers get attracted to you. Depending on the customer segment, they will look at your waiting line and decide to leave or stay.
Students who usually have more time than money may choose to wait longer than Managers, who typically have more money and less time.
Unique Recipes & Customer Feedback
You can customize your meat patty’s weight depending on the market segment you intend to target. You can also determine the amount of lettuce, tomatoes, sauces for each recipe. At the beginning of the game, we implemented an ecological option to enable players to run a vegan burger business if they wanted. We hope this gameplay option will make the game more inclusive for our vegan players.
After customers buy your product, they give you feedback immediately. If your burger meets their requirement as a segment, then they give you great feedback. If not, their feedback is negative. You can instantly adjust your recipe based on this feedback. Recipe adjustment is one of the decisions you can make during the day. You have to make most of your other choices at night.
Customer feedback will reflect on your overall stand reputation. The higher your reputation, the easier it is to attract more customers. As you grow your reputation and brand, your stands will attract more customers/passersby from farther away. These customers will decide to try out your burger, and depending on how strong your brand/reputation is, they may choose to wait a bit longer if there is a line. You can invest in advertising to boost your brand in the locality.
Successful players will discover how to balance the perfect recipe for their customers with timely investments in advertisement and staff training to reduce customer queues.
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5 November 2020
Designing Business Simulation Games for Global Good
A Game Studio’s Approach to Tackling World Problems
Most games are birthed by an idea. Our business simulation games are engineered to solve three of the biggest global problems. They are income inequality, unemployment, and access to education. How do you attempt to tackle these global issues when all you have is a team of average joes? Where do you even begin?
For us, we began with what we loved, video games. That’s how Visionaries was born. First of all, let’s discuss the problems of income inequality, unemployment, and access to education. After we will talk about the birth of Visionaries.
The link between income inequality, unemployment, and access to education is a complex one. Research reveals mixed results on which type of education is most suitable for improving gainful employment and reducing inequality. So, it’s unclear whether it is primary, secondary, or tertiary. But to reduce income inequality and unemployment, we need to democratize access to quality education. A 2019 Oxfam paper written by Jo Walker and co. makes a compelling case for this. The paper is titled The power of education to fight inequality.
Armed with this observation, we broke our goal into three components:
- Core Idea: What sort of education is required to drive job creation and reduce income inequality?
- Delivery Method: How could we help deliver it?
- Channel: If we could, how could we package it so that many people would consume it?
The answer to the first question was straightforward: practical business education and specialized skills training. We decided to focus on delivering business education.
For the answer to the other two questions, we turned to video games. Why? There are now more than 2.5 billion gamers worldwide, consequently taking care of the method of delivery. If we embedded business concepts in an entertaining video game, we could distribute it to millions of people globally.
Now, how to do that successfully?
In his 2003 publication, James Gee explained how game environments enable players to acquire understanding actively and at individual paces. What games have to teach us about learning and literacy shows that well-designed games allow players to advance on different paths, and at different rates. All in response to each player’s interests and abilities while fostering just-in-time learning.
A study carried out in 2007 by Nick Yee and Jeremy Bailenson at Stanford University’s Virtual Human Interaction Lab, went further to demonstrate how people’s behavior in virtual gaming environments influences their behavior in real life. Known as The Proteus Effect, this phenomenon has therapeutic applications in behavioral modification, phobia desensitization, and personal empowerment.
Clearly, for our plan to work, we needed to utilize the Proteus Effect. We needed to create games that will entertain and inspire future players to start successful real-life businesses. The best game genre for this, in our opinion, would be Simulation Games.
Consequently, we decided to create a business simulation game series called Business Heroes. It’s a series of business simulation video games designed to stir up entrepreneurship in players. The series will entertain and expose players to practical business management principles. Hopefully, this will ultimately empower them to be actual “business heroes.”
The first Business Heroes simulation game to be released is a food truck business. Now on Steam, Business Heroes: Food Truck Simulation is a single & multiplayer, turn-based, simulation game designed to provide players with the knowledge and confidence required to start a small business. We scheduled the test phase for early access release in August 2021. The launch on mobile platforms will follow after that.
The game’s goal is for players to start and grow a successful food truck business and fulfill their dreams. Players must make business decisions based on weather and economic conditions, customer preference, unexpected occurrences, and stock cost/availability. All the while, players receive valuable business lessons from the detailed small business guide embedded in the game. This is delivered by Master Lee, the in-game business mentor.
To heighten realism for players, we are simulating a few things. Weather patterns, currency, and pricing are simulated based on the capital city in which the player chooses to start.
We have a Kick-starter campaign planned before the early access release and we are working feverishly to make it a success. Although we know that there are no guarantees with these things.
You can sign up for our mailing list here to get the latest development updates. You can also follow our progress on social media using the icons at the bottom of this article.
At Visionaries, our ultimate vision is to empower, entertain, and educate the world through the power of business simulation games. Hopefully, we will simultaneously reduce global income inequality, unemployment, and access to education.
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Business Heroes, a business management tycoon game, is a project of passion and right timing. I have always been a fan of strategy, management, and tycoon games. From the beloved SimCity to Capitalism, I have spent hours and hours of my life immersed in these games. Every so often, after playing one of these tycoon games, I felt inspired to start my own business. But the most important thing was missing, “capital, funds, cash.” In real life, there is no magic button to give you starting capital. Therefore, I end up going back to my virtual world to satisfy my business “fantasies.”
After completing an MBA from HKUST, I realized that I could describe many of these business principles to gamers. These principles are easily implementable in a business tycoon, simulation, game genre. You do not need a fancy university degree to start and run a successful business empire. My parents own a small business. While I was growing up I saw them start and expand it successfully for 20 years. If they knew what I know now, we could have avoided many problems and seized more opportunities. With a growing audience for videogames, I felt that it was the right time to start the Business Heroes series.
Finally, in this series, I am trying to target simulations that require little to no capital. Hopefully, I will be able to inspire others to start a business with minimal capital, as I believe that we need more successful small businesses to solve the growing unemployment and inequality of income worldwide.
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