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Welcome to our behind-the-scenes look at the customer’s decision-making process for food purchases. Let’s dive right in. 😉

Design Goal & First Steps

Our goal was to create a fun customer simulation for you to experience what it is like to be a business owner in the outdoor food industry😁. Food vendors interact daily with a broad range of people with different tastes and preferences, and they design offerings to meet those needs.

Engineering customer behaviour in the game was a challenge.

Because we could not cater to all customer tastes and preferences, we started by creating nine customer segments based on food-related lifestyles. 👨‍👩‍👧‍👦

Their purchase decision is influenced by one or a combination of the following factors:

  • How appealing the Stand looks
  • The price of burgers
  • The food and service quality of the stand
  • Brand popularity of the business

Implementation

We divided the customer purchase journey into three steps:

  • Purchase Awareness
  • Purchase Activation
  • Purchase Decision

Step 1: Purchase Awareness

Before customers can decide whether to buy from your Stand, they must first become aware of it. If they do not, they will keep going on their way. 🚶

They become aware by colliding with your Stand’s Range of Influence. The Range of Influence is like an invisible force field around your Stand. It alerts customers of its presence.

The size of a Stand’s Range of Influence size is determined by its Brand 🧑‍💼, Quality ⭐, and Appeal 😍. The stronger these are, the larger the range of influence and the higher the likelihood that customers will collide with the range of influence.

The Range of Influence formula is:

Colliding with a Stand’s Range of Influence activates the second step of the customer purchase journey.

Step 2: Purchase Activation

Now, the customer goes through various factors to determine whether they will buy. Their probability of purchasing from your Stand depends on how well your business satisfies these factors.

The following are the factors they consider.

Is the Stand classy enough?

Some customer segments, like Managers, have a minimum Stand requirement. There are six types of Stands available; if a customer segment does not consider the Stand you own classy enough, most will not buy from it. 👎

But this only applies to the more affluent customer segments 🏧. Other customers are not too bothered with what type of Stand your business owns. They just move on to the other factors.

Am I Hungry?

Each customer segment has a time-of-day 🕒 when they are likely to be hungrier than at others. During the hungry periods, the customer’s activation probability gradually rises ⬆️ to a peak of 100%. It then dips ⬇️ to a low of 25% after that.

When customers collide with your Stand’s range, the system generates a random number between 0 – 100. If the number falls below the customer’s activation probability at that time, the customer will proceed to the next deciding factor. If it falls above it, the customer will continue on its way.

How much does the burger cost?

Some customers are more sensitive to your burger price 💲 than others. These customers will pass if your burger seems expensive. They use the difference between your selling price and the cost of an average burger patty to decide its affordability.

Side note: We chose to use the burger patty as the basis for price sensitivity because it is the most valuable part of all the burger recipes in the game.

The lower the difference, the more affordable, price-sensitive customers perceive the burger. This increases ⬆️ their purchase probability based on price.

Below is how the purchase probability for Students 🧑‍🎓 is calculated.

Y = Probability of purchase based on burger price
X = % of selling price based on the cost of patty

The formula results in this graph showing customer purchase probabilities at different selling-price-to-patty-cost ratios:

As the ratio increases, the purchase probability of each customer segment decreases. The process is similar for drinks 🥤. However, the basis for price sensitivity is the base cost of drinks.

The formula for parents 🧑‍🤝‍🧑:

Y = Probability of drink purchase
X = % of selling price based on base cost of drink

The graph below displays the result of the formula for customers at different sales-to-cost-price ratios:

You can see customers are less sensitive to drink pricing than burger pricing. This is because drinks 🥤 are a complimentary product in the game.

Customers with a high purchase probability at your burger price will proceed to their final deciding factor.

Does the Stand have a good reputation?

Every Stand has a reputation which influences the number of customers it attracts. Reputable Stands attract more customers across all segments than those with a low reputation.

The two factors that form a Stand’s reputation are its Quality ⭐ and Appeal 😍. Quality has food and service aspects. Food and service quality depends on employee performance. Appeal depends on the type of stand and upgrades installed in it.

Some customers may decide not to buy from a Stand if its reputation is too low 👎. The purchase probability formula for the influencer segment based on a Stand’s reputation is:

Y = Probability of purchase based on reputation
X = Appeal Value or Quality Value

Below is the graphical representation of the formula across all customer segments at different quality or appeal values:

The purchase probability for each segment clearly increases with quality or appeal.

The customer’s purchase activation process culminates in an overall purchase probability figure. This figure is a combination of their time 🕒, price 💲, quality ⭐, and appeal 😍 purchase probabilities.

It is now time to decide.

Step 3: Purchase Decision

We all know that customers can be unpredictable sometimes. Your product could tick all the right boxes ✅, but they still decide to postpone their purchase for other reasons.

We factored in this slight deviation from predictability by adding an extra step at the purchase decision point.

After a customer’s overall purchase probability is determined, the system generates a random number between 0 – 100. If the number is less or equal to the overall purchase probability, the customer decides to buy from the Stand. But if the number is higher than the purchase probability, the customer postpones the purchase.

Conclusion

Understanding your customer’s decision-making process is essential to the growth and success of any real-life business 💹. We tried to replicate this in the game without spoiling the fun.

We hope the customer simulation provides an equally enjoyable and valuable experience for you as you build a successful food truck business. Don’t forget to join our community to get these behind-the-scenes specials delivered directly to your inbox. We’ve got other exclusive perks waiting for you.

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Hello, 👋

It’s another lovely Friday, and I am excited to share the design process behind how customers decide to buy burgers.

Design Goal & First Steps

Our goal was to create a fun customer simulation for you to experience what it is like to be a business owner in the outdoor food industry😁. Food vendors interact daily with a broad range of people with different tastes and preferences, and they design offerings to meet those needs.

Engineering customer behaviour in the game was a challenge.

Because we could not cater to all customer tastes and preferences, we started by creating nine customer segments based on food-related lifestyles. 👨‍👩‍👧‍👦

Their purchase decision is influenced by one or a combination of the following factors:

– How appealing the Stand looks
– The price of burgers
– The food and service quality of the Stand
– Brand popularity of the business

Implementation

We divided the customer purchase journey into three steps:

– Purchase Awareness
– Purchase Activation
– Purchase Decision

Step 1: Purchase Awareness

Before customers can decide whether to buy from your Stand, they must first become aware of it. If they do not, they will keep going on their way. 🚶

They become aware by colliding with your Stand’s Range of Influence. The Range of Influence is like an invisible force field around your Stand. It alerts customers of its presence.

The size of a Stand’s Range of Influence size is determined by its Brand 🧑‍💼, Quality ⭐, and Appeal 😍. The stronger these are, the larger the range of influence and the higher the likelihood that customers will collide with the range of influence.

The Range of Influence formula is:

Colliding with a Stand’s Range of Influence activates the second step of the customer purchase journey.

Step 2: Purchase Activation

Now, the customer goes through various factors to determine whether they will buy. Their probability of purchasing from your Stand depends on how well your business satisfies these factors.

The following are the factors they consider.

Is the Stand classy enough?

Some customer segments, like Managers, have a minimum Stand requirement. There are six types of Stands available; if a customer segment does not consider the Stand you own classy enough, most will not buy from it. 👎

But this only applies to the more affluent customer segments 🏧. Other customers are not too bothered with what type of Stand your business owns. They just move on to the other factors.

Am I hungry?

Each customer segment has a time of day 🕒 when they are likely to be hungrier than at others. During the hungry periods, the customer’s activation probability gradually rises ⬆️ to a peak of 100%. It then dips ⬇️ to a low of 25% after that.

When customers collide with your Stand’s range, the system generates a random number between 0 – 100. If the number falls below the customer’s activation probability at that time, the customer will proceed to the next deciding factor. If it falls above it, the customer will continue on its way

How much does the burger cost?

Some customers are more sensitive to your burger price 💲 than others. These customers will pass if your burger seems expensive. They use the difference between your selling price and the cost of an average burger patty to decide its affordability.

Side note: We chose to use the burger patty as the basis for price sensitivity because it is the most valuable part of all the burger recipes in the game.

The lower the difference, the more affordable price-sensitive customers perceive the burger. This increases ⬆️ their purchase probability based on price.

Below is how the purchase probability for Students 🧑‍🎓 is calculated.

The formula results in this graph showing customer purchase probabilities at different selling-price-to-patty-cost ratios:

As the ratio increases, the purchase probability of each customer segment decreases. The process is similar for drinks 🥤. However, the basis for price sensitivity is the base cost of drinks.

The formula for parents 🧑‍🤝‍🧑:

The graph below displays the result of the formula for customers at different sales-to-cost-price ratios:

You can see customers are less sensitive to drink pricing than burger pricing. This is because drinks 🥤 are a complimentary product in the game.

Customers with a high purchase probability at your burger price will proceed to their final deciding factor.

Does the Stand have a good reputation?

Every Stand has a reputation which influences the number of customers it attracts. Reputable Stands attract more customers across all segments than those with a low reputation.

The two factors that form a Stand’s reputation are its Quality ⭐ and Appeal 😍. Quality has food and service aspects. Food and service quality depends on employee performance. Appeal depends on the type of stand and upgrades installed in it.

Some customers may decide not to buy from a Stand if its reputation is too low 👎. The purchase probability formula for the influencer segment based on Stand reputation is:

Below is the graphical representation of the formula across all customer segments at different quality or appeal values:

The purchase probability for each segment clearly increases with quality or appeal.

The customer’s purchase activation process culminates in an overall purchase probability figure. This figure is a combination of their time 🕒, price 💲, quality ⭐, and appeal 😍 purchase probabilities.

It is now time to decide.

Step 3: Purchase Decision

We all know that customers can be unpredictable sometimes. Your product could tick all the right boxes ✅, but they still decide to postpone their purchase for other reasons.

We factored in this slight deviation from predictability by adding an extra step at the purchase decision point.

After a customer’s overall purchase probability is determined, the system generates a random number between 0 – 100. If the number is less or equal to the overall purchase probability, the customer decides to buy from the Stand. But if the number is higher than the purchase probability, the customer postpones the purchase.

Conclusion

Understanding your customer’s decision-making process is essential to the growth and success of any real-life business 💹. We tried to replicate this in the game without spoiling the fun.

We hope the customer simulation provides an equally enjoyable and valuable experience for you as you build a successful food truck business.

That’s it for today, Cheers 🥂

Don’t forget to Wishlist the game if you haven’t: https://store.steampowered.com/app/1429080/Business_Heroes_Food_Truck_Simulation/

Live Long and Prosper 👋,
Kunal & the team

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Hello again, 👋

In the first version of this email, we incorrectly detailed the impact of the economic simulation on the game. We wrote that “The population size 👨‍👩‍👧‍👦 changes along with the economic situation”. That is slightly incorrect, and we apologize 🙏 for the error. The following is the actual impact on the game:

The population size is divided into outdoor and base population sizesThe outdoor population size is the total number of customers that are outdoors and willing to make a purchase. The base population size is the total number of customers, including those indoors.

The economic situation influences the outdoor population size. Many or fewer customers are willing to come out and spend depending on if the economy is in a growth phase or a downturn.

Each segment has a Base Economic Happiness, e.g. 40 units. Their current economic happiness per time will fluctuate upwards ↗️ or downwards ↘️ depending on the current economic condition.

Example of the calculation for the Parent segment.

Y generates the current economic happiness 😄 value of the Parent segment. You can see the difference between the outdoor and base population size as well as the current and base economic happiness in the customer segment tooltip.

Infusing realism in the business mechanics was vital to us from the beginning. That’s why each city in the game has a different difficulty level based on the price of raw materials 🍅🍞, economic situation 📉, and the weather ⛈️.

Like in real life, each city’s economy in the game experiences business cycles of economic growth and downturn. Although an average cycle lasts about ten years, we thought it would be fun to implement business cycles in the game as one-year events😎.

This mechanic adds a layer of consideration to your business strategy regarding making capital investments or taking new loans 🤑.

For instance, how do your investment plans change if your city’s population reduces spending because of a stock market crash 😱? And alternatively, increase their spending when the government implements fiscal stimulus? 💃

The city has nine customer segments with unique spending limits, and their perceived value of your burger 🍔 & drink 🥤 increases or decreases depending on the economic situation.

Here’s how we designed the economic simulation.

Let’s take Washington DC, as an example. The graph below shows the annual GDP growth for the US. Despite the micro tremors, the overall 10-year cycle is unmistakable. ⬇️

For our simulation, we picked the US’s ten-year average GDP growth rate (2%) to generate the base case scenario of the economy:

The graph below illustrates the outcome of the formula.

As you strive to grow your business, the economic growth percentage will move across the blue dotted line to simulate an economic growth or slow down.

Real economies also experience unexpected spikes and dips in the business cycle. We catered to this by implementing an events mechanic.

Based on the probability of occurrence, events such as technological breakthroughs 💻, international sports events 🏈, or trade wars and taxes will feed the simulation with spikes and dips.

How does this impact the game?

The population size is divided into outdoor and base population sizesThe outdoor population size is the total number of customers that are outdoors and willing to make a purchase. The base population size is the total number of customers, including those indoors.

The economic situation influences the outdoor population size. Many or fewer customers are willing to come out and spend depending on if the economy is in a growth phase or a downturn.

Each segment has a Base Economic Happiness, e.g. 40 units. Their current economic happiness per time will fluctuate upwards ↗️ or downwards ↘️ depending on the current economic condition.

Example of the calculation for the Parent segment.

Y generates the current economic happiness 😄 value of the Parent segment. You can see the difference between the outdoor and base population size as well as the current and base economic happiness in the customer segment tooltip.

Lower outdoor population sizes due to economic downturns lead to fewer sales for your business ☹️. You will need to strategize, adjust your price, increase your marketing spending and improve your burger quality to drive sales. Additionally, having enough savings to weather the hard times really helps. 😉

That’s it for today, Cheers 🥂

Don’t forget to Wishlist the game if you haven’t: https://store.steampowered.com/app/1429080/Business_Heroes_Food_Truck_Simulation/

Live Long and Prosper 👋,
Kunal & the team

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Greetings, 👋

Welcome to your latest update on our progress🕺. Today, we’d dive into how the game’s economic simulation works.

Infusing realism in the business mechanics was vital to us from the beginning. That’s why each city in the game has a different difficulty level based on the price of raw materials 🍅🍞, economic situation 📉, and the weather ⛈️.

Like in real life, each city’s economy in the game experiences business cycles of economic growth and downturn. Although an average cycle lasts about ten years, we thought it would be fun to implement business cycles in the game as one-year events😎.

This mechanic adds a layer of consideration to your business strategy regarding making capital investments or taking new loans 🤑.

For instance, how do your investment plans change if your city’s population reduces spending because of a stock market crash 😱? And alternatively, increase their spending when the government implements fiscal stimulus? 💃

The city has nine customer segments with unique spending limits, and their perceived value of your burger 🍔 & drink 🥤 increases or decreases depending on the economic situation.

Here’s how we designed the economic simulation.

Let’s take Washington DC, as an example. The graph below shows the annual GDP growth for the US. Despite the micro tremors, the overall 10-year cycle is unmistakable. ⬇️

For our simulation, we picked the US’s ten-year average GDP growth rate (2%) to generate the base case scenario of the economy:

As you strive to grow your business, the economic growth percentage will move across the blue dotted line to simulate an economic growth or slow down.

Real economies also experience unexpected spikes and dips in the business cycle. We catered to this by implementing an events mechanic.

Based on the probability of occurrence, events such as technological breakthroughs 💻, international sports events 🏈, or trade wars and taxes will feed the simulation with spikes and dips.

How does this impact the game? The population size 👨‍👩‍👧‍👦 changes along with the economic situation. Each segment has a Base Happiness, e.g. 50 units. Their current happiness per time will fluctuate upwards ↗️ or downwards ↘️ depending on the current economic condition.

Example of a calculation for a Manager segment.

Y generates the current happiness 😄 value of the Manager segment.

We calculate the result by adding Base Happiness and Current Happiness as a percentage and multiplying by population size to get the adjusted population size for the current economic condition.

Less population leads to fewer sales for your business ☹️. You will need to strategize, adjust your price, increase your marketing spending and improve your burger quality to drive sales. Additionally, having enough savings to weather the hard times really helps. 😉

That’s it for today, Cheers 🥂

Don’t forget to Wishlist the game if you haven’t: https://store.steampowered.com/app/1429080/Business_Heroes_Food_Truck_Simulation/

Live Long and Prosper 👋,
Kunal & the team

Follow For More