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Greetings, 👋

Welcome to your very last progress update for the year!🥂

We are so grateful to have had you stick with us on this amazing journey.

Here’s a look back at the highlights of 2023:

As we look forward to 2024 and all it holds, allow us to be among the first to wish you a fantastic new year ahead! 🥳🎉

Don’t forget to Wishlist the game if you haven’t!

Live Long and Prosper 👋,
Kunal & Team

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Greetings, 👋

Welcome to your penultimate progress update for the year. 🥂 The final one will drop on Friday, the 29th.

Feedback Improvements

We are opening today’s episode with improvements to the feedback system. Remember the old layout?

Feedback from the playtests pointed out difficulties in reading the text, matching comments with the correct stand, and identifying the most recent feedback.

We’ve improved it for better clarity and visual appeal. The latest design shows the stand, locality, and customer segment with icons instead of text.

We also added a new feedback counter, so it’s easier to identify the latest feedback.

Food and Service Quality feedback from each customer is now clipped together to reduce information overload when scrolling through the notifications.

Tooltip & Weather Updates

While implementing the tooltips, we added new cursor designs for items on the UI. Items with a tooltip now show a text box on hover, while clickable items show a pointing hand.

Finally, Weather Forecasting has become an exciting new feature you can unlock through research. Initially, you’ll have access to the current weather conditions.

As you progress and research this feature, you’ll gain the ability to see future weather forecasts.

We’d love to hear your thoughts on these updates! Reply to this email 📧 or chat with us on Discord. 💪

And that’s a wrap for today. Cheers 🥂

Don’t forget to Wishlist the game if you haven’t!

Live Long and Prosper 👋,
Kunal & Team

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Greetings, 👋

We’re back, and we’d like to welcome you to the most wonderful time of the year! ❄️🎄

The last two weeks saw us implementing the research system and trying out some new spot and pathing changes.

Research(ables)! 🎁

Quite a few of the tier 1 items in the research tree have now been implemented. While it’s still in the early stages and looks a bit bare bones, it’s fully functional and ready for action.

The customers tree logic will be implemented in the following days.

Spot & Pathing Updates

Let’s revisit the customer pathing system we touched on in a previous update. Recall we designed it to enable customers find the shortest path to a stand.

The image below shows the relevant aspects for this update:

  • The stand is marked in red, with its range shown in transparent red.
  • The path followed by customers is highlighted in blue, and the green squares mark intersection points where they can change direction.
  • At the yellow decision point, customers decide whether to buy a burger based on their collision with the stand range.

Overtime, we noticed that some stand spots, particularly those farther from customer path intersections, had lower foot traffic..

We’ve now moved two of the affected stand spots in Noisy Playground and Street Corner to improve their performance.

For Street Corner, it was a slightly bigger move.

Additionally, we’ve optimized the intersection points to ensure better foot traffic across these stands in both locations.

We will only know if these changes are effective after thoroughly testing business performance through different conditions.

So, fingers crossed for an update on how this pans out in the coming weeks.

We’d love to hear your thoughts on these updates! Reply to this email 📧 or chat with us on Discord. 💪

And that’s a wrap for today. Cheers 🥂

Don’t forget to Wishlist the game if you haven’t!

Live Long and Prosper 👋,
Kunal & Team

Follow For More