Greetings, ๐Ÿ‘‹

Weโ€™re back, and weโ€™d like to welcome you to the most wonderful time of the year! โ„๏ธ๐ŸŽ„

The last two weeks saw us implementing the research system and trying out some new spot and pathing changes.

Research(ables)! ๐ŸŽ

Quite a few of the tier 1 items in the research tree have now been implemented. While it’s still in the early stages and looks a bit bare bones, it’s fully functional and ready for action.

The customers tree logic will be implemented in the following days.

Spot & Pathing Updates

Letโ€™s revisit the customer pathing system we touched on in a previous update. Recall we designed it to enable customers find the shortest path to a stand.

The image below shows the relevant aspects for this update:

  • The stand is marked in red, with its range shown in transparent red.
  • The path followed by customers is highlighted in blue, and the green squares mark intersection points where they can change direction.
  • At the yellow decision point, customers decide whether to buy a burger based on their collision with the stand range.

Overtime, we noticed that some stand spots, particularly those farther from customer path intersections, had lower foot traffic..

Weโ€™ve now moved two of the affected stand spots in Noisy Playground and Street Corner to improve their performance.

For Street Corner, it was a slightly bigger move.

Additionally, we’ve optimized the intersection points to ensure better foot traffic across these stands in both locations.

We will only know if these changes are effective after thoroughly testing business performance through different conditions.

So, fingers crossed for an update on how this pans out in the coming weeks.

We’d love to hear your thoughts on these updates! Reply to this email ๐Ÿ“ง or chat with us on Discord. ๐Ÿ’ช

And thatโ€™s a wrap for today. Cheers ๐Ÿฅ‚

Donโ€™t forget to Wishlist the game if you havenโ€™t!

Live Long and Prosper ๐Ÿ‘‹,
Kunal & Team