Hope you had a great week! Today, we will explore the redesign of the game’s Events system and why we had to modify it…again. 😭
To see how the events worked previously, read this edition.
So, Why the Redesign? 🤔
The addition of the research system, which allows you to progressively unlock various aspects of your business, introduced a crucial mismatch with the existing Events logic.
Suddenly, we had events triggering changes to areas of the business that had not been researched yet, causing significant confusion (to put it mildly). 😮
Clearly, we had to fix that. 😂
Redesign Goals 🎯
Our goal was twofold:
- Ensure that events only impact researched aspects of your business.
- Do the above while avoiding monotony and maintaining a fun/rewarding challenge.
Easy-peasy…or maybe not.
We are still trying to solve the second part. 🤣
Anyways, the following is how the new events system currently works. It’s still in development and will be finalized after some rigorous testing.
New Design ⚒️
For the new design, we’ve:
- Expanded the levels of events.
- Eliminated the news selection option.
- Introduced a more structured approach to how events unfold.
Here’s how.
Stage-Based Dynamics: The events are now divided into different stages based on in-game days. This makes more sense since the research is equally tied to game days.
Event Levels & Types: The system now features six levels of positive and negative events. Each level unlocks as you progress through your game-day milestones.
The event level indicates the severity of the in-game impact, both positively and negatively.
For instance, a level 2 positive event will be less impactful in terms of effect and/or duration than a level 5 or 6 positive event.
This is the current event level distribution across the event stages:
As you progress through the game-day milestones, you’ll face an increasing mix of event-severity, challenging you with more complex scenarios.
Event Probabilities: We have also modified the probabilities of positive, negative, and no events occurring at each game stage.
The graph below shows the current probability distribution for each type of event.
Stage 1 starts with a higher probability of positive and no events occurring. Over time, negative events increase to push out no-event instances until a balance is reached at stage 6.
We will keep you posted on any improvements and changes as we roll the system into testing.
And that’s a wrap for today!
Your feedback is crucial; we’d love to hear your thoughts about this new system and how we can improve it.
Reply to this email 📧 or chat with us on Discord. 💪
Cheers 🥂
Don’t forget to Wishlist the game if you haven’t: https://store.steampowered.com/app/1429080/
Live Long and Prosper 👋,
Kunal & team
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