It’s been two weeks of intense work on the game, and I am certainly glad to reach out to you again. We spent the bulk of our time finishing up the game’s country selection system 🌎 and getting it to work properly.
I can already hear you thinking, ‘I hope this is more than just an addition of different flags and currency symbols for aesthetics’.
It is 😁. The system contains the core economic mechanic of the game. In single player, you can start your business in any capital city of your choice. To change cities, you need to start a new game because each city has a different difficulty level. The difficulty level is based on, amongst other things, the price of raw materials🍅🥬🍞, the country’s Gross Domestic Product (GDP), and economic situation.
Economies around the world have business cycles consisting of periods of economic growth and downturn. Although a real-life cycle lasts an average of ten years, we limited it to a 1-year cycle in the game.
Some of the effects of the system on gameplay are:
– A difference in the price of raw materials from city to city.
– Changes in population spending pattern due to economic events.
– Changes in outdoor population size due to the current economic situation.
For example, your city’s population might reduce their spending because of a stock market crash 📉. Or they may increase their spending when the government implements fiscal stimulus 💵.
Also, the population has a base happiness level 🥳. Depending on the current economic situation, their happiness will either go up or down. When it goes up 🕺💃, more people are on the street, and you can make more profits during this period. When it goes down 😰, it gets more challenging for businesses.
As an astute entrepreneur, you should strategize your capital investment or loans to match current economic conditions. Sometimes, the only remedy is to have enough savings 💰 to go through hard cycles.
That’s it for today. Catch you in 2 weeks…
Live Long and Prosper 👋,
Kunal & the team