Greetings, 👋

Welcome to your latest update on our progress in building Business Heroes. We spent the last week fixing bugs in the game’s queuing animation system and developing its Bankruptcy logic.

The Bankruptcy logic is still in progress, but you are about to see how the queuing system now looks.

Previously we had an issue in multiplayer that caused the customers to collapse into each other when attempting to queue at a stand.

Definitely not how we wanted folks to queue up. 😂

After multiple deep dives into the murky waters of code that power the current customer pathing and animation systems, we discovered it was both a positional and syncing issue.

Several restructuring attempts later, we finally fixed it, and you can see the results below.

While at it, we segued into the main menu’s animation system to fix a pre-existing transition error we had been putting off.

The animation now works as intended, and this is how it looks:

We spent the rest of our time setting up the Bankruptcy section, especially for multiplayer. You’d get to see how it works pretty soon…hopefully. 😃

That’s it for today. Cheers 🥂.

Don’t forget to Wishlist the game if you haven’t:

Live Long and Prosper 👋,
Kunal & the team